

Update 6: Tuatha De Dannan Concept art and first in-game models and animation Update 5: Making a game out of the web - Details the web-based UI, it's customization, the ability to access elements like chat and markets from any web-enabled device, and for players to make tailor-made tools such as heat maps, death and gear loadout statistics, and more Update 3: A small tech demo showcasing their in-house engine running 10,000 copies of a model on screen at once with a silky smooth framerate. Ideally, it will mean that they'll be able to be more interactive with and responsive to the community, as well as get rid of some trolls. Mark's stated that he wants to make a niche game with a smaller player base comprised of the players that care enough about a game like this to support it financially. Subscription tiers will be based on players' individual choices regarding participation, but will be less than the current accepted norm for MMORPGs.Mark is donating $2 million of his own money to the game, as well as having raised another $1 million, so if the Kickstarter gets funded the game has a minimum $5 million budget.The game will be available in English with French, German and other languages based on demand.You will have the choice of playing any realm on each of the game’s servers except that you may play only characters from the same realm on any single server.Each realm will have at least 3 races at launch.Classes are different between realms and are balanced in a rock-paper-scissors fashion, as opposed to mirroring them.Classes do adhere to a variant of the tank-healer-dps trinity.

More possible for launch, as stretch goals come out, more definite for post-release. 5 classes per realm at launch, including a pure crafter class.RvR, crafting, and construction are the three core pillars of the game.Construction - players will be able to build structures beyond just their houses, such as forts, turrets, and traps at choke points and high-traffic combat zones.An entirely crafting based economy, which not only includes gear but also.All leveling will come from engaging in the game’s RvR-based systems, whether by fighting other players, capturing objectives, and/or crafting objects to help in RvR. No PvE-based leveling, loot drops (outside of crafting mats) or other such systems are currently planned. The game will feature RvR-based leveling tracks for all classes.
